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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
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Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
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Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
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Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Spectrum

After The War

After The War
GenreAction Adventure
DeveloperDinamic Software
PublisherDinamic Software
Released1989
Rating
Graphics:7.0
Sound:5.0
Gameplay:7.0
Overall:6.0
Reviewed byndial
After The War is a video game developed in 1989 by the Spanish house Dinamic Software, split into two different phazes; a beat 'em up and a shooting. It was released for the Atari ST, Amiga, DOS, Amstrad CPC, C64, ZX Spectrum and the MSX home computers.
 
Review
After The WarSTORY / GAMEPLAY
The story takes place in a destroyed city, after a nuclear war. You are a commando and try to reach an airdrop platform called XV-238 in order to survive! The game is split into two different parts. On the first part you are wandering around the city's streets and defend yourself from every attacking enemy by using your martial arts techniques. But you must be careful because there are some enemies hiding inside buildings and throw hand grenades at you! Towards the end of the first part, you find a big boss, a man that's a few feet taller than you and will prevent you from ending the part. Of note: The game's hero looks much like the great 80s action movies actor, DOLPH LUNDGREN! On the second part, you roam in the railway station of the city's underground transport but this time you have the extra advantage to use a weapon that looks like some kind of a Sci-Fi machine gun and will surely make your life much easier. Actually, no! This time the enemies are not humans! You'll have to combat against robots, flying machines and computer controlled machine guns! After The War is a great action game, although it's frustratingly difficult to play!

GRAPHICS / SOUND
As in all the other 8bit versions, After The War offers some nice and detailed visuals. On the Sinclair Spectrum version, the sprites and the backgrounds are nicely done and look almost identical to the CPC counterpart (except of the color palette, since this version is in black and white). The game features large sprites but the frame rate is pretty low! Comparably, among the 8bit versions, the Commodore 64 version looks and plays better mainly because of its smoother sprite animation and background scrolling. Regarding the game's sound, there is nothing special as it features a few "dull" sound effects and no music at all (while the CPC and C64 versions at least offer a nice intro music score).
 
Screenshots
  • After The War
  • After The War
  • After The War
  • After The War
  • After The War
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Sinclair ZX Spectrum
Commodore C64
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
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The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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